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The characters

Everyone has a speciality. Pick the one that fits how you play.

Pick the character you like best; other players can pick the same one too. Every character has six stats on a scale of 10, spread according to their speciality.

The Student and Ribbon Girl are yours from the start and play offline too. Once you sign in, you see the whole cast and can buy more with coins you earn by playing.

Snow Girl is Season 1's limited character: she can't be bought with coins or gems. She's the reward for finishing Season 1 at Intermediate or higher in singles or doubles, with your 5 placement matches played.

The Student

Speciality: All-rounder

Free from the start

Blue headband, white polo, perfectly even stats. The safe pick for learning footwork, timing and what every shot does.

  • Speed
  • Power
  • Jump
  • Stamina
  • Reflex
  • Control

Ribbon Girl

Speciality: All-rounder

Free from the start

Black ponytail with a coral bow, as all-round as The Student. For players who want no obvious weak spot.

  • Speed
  • Power
  • Jump
  • Stamina
  • Reflex
  • Control

Speedy Courier

Speciality: Speed

Years of deliveries made him the fastest on court, with razor-sharp turns. The trade-off: light shots and less control.

  • Speed
  • Power
  • Jump
  • Stamina
  • Reflex
  • Control

Muscle Man

Speciality: Power

Every smash lands like a sledgehammer, and he jumps well too. His feet are slower, so let the shuttle come to him.

  • Speed
  • Power
  • Jump
  • Stamina
  • Reflex
  • Control

Springy Kid

Speciality: Jump

Bounces like a spring and smashes from the sky. Tires quickly, though, so don't jump all match.

  • Speed
  • Power
  • Jump
  • Stamina
  • Reflex
  • Control

Marathon Runner

Speciality: Endurance

Stamina that almost never runs out. In game three, when everyone else is panting, she's still moving.

  • Speed
  • Power
  • Jump
  • Stamina
  • Reflex
  • Control

Net Hawk

Speciality: Net play

The quickest reflexes in the cast, ready for any smash. The net is her territory.

  • Speed
  • Power
  • Jump
  • Stamina
  • Reflex
  • Control

Tough Old Uncle

Speciality: Control

Not fast on his feet, but every shot lands exactly where he wants. His net shots and drops are infuriatingly tight.

  • Speed
  • Power
  • Jump
  • Stamina
  • Reflex
  • Control

Spry Granny

Speciality: Control

Surprisingly quick feet and very skilled hands. Not much power, but she'll run you all over the court.

  • Speed
  • Power
  • Jump
  • Stamina
  • Reflex
  • Control

Gamer Guy

Speciality: Net play

Quick eyes and precise hands from years of gaming. Great reflexes and control; stamina is his weak spot.

  • Speed
  • Power
  • Jump
  • Stamina
  • Reflex
  • Control

Kitty Kid

Speciality: Jump

Pink cat ears and cat-like agility: fast and springy. In return, the shots are light and hard to place exactly.

  • Speed
  • Power
  • Jump
  • Stamina
  • Reflex
  • Control

Office Ace

Speciality: Power

Straight from the office to the court. Strong arm, good stamina, made for long pressing rallies.

  • Speed
  • Power
  • Jump
  • Stamina
  • Reflex
  • Control

Snow Girl

Speciality: Steady and precise

Season 1 reward

A blue knit beanie with a pompom and a snowflake jersey. Steady and precise: the longer the rally, the surer her hand, though her footwork and smash are modest.

  • Speed
  • Power
  • Jump
  • Stamina
  • Reflex
  • Control

What the six stats do

  • Speed: run faster, accelerate and change direction more sharply. Fast characters reach shots that looked lost.
  • Power: faster smashes and drives, deeper clears. The faster the shuttle arrives, the more your opponent's return goes wide and short.
  • Jump: jump higher and hang longer, faster jump smashes, and a little more reach overhead.
  • Stamina: a bigger tank that drains slower. Worth a lot in a three-game match.
  • Reflex: more reach against fast shots (smashes, drives, pushes), a quicker racket recovery, getting up sooner after a dive, and steadier returns of fast shots.
  • Control: shots land closer to where you aim; net shots, drops and blocks skim the net tighter.

One stat point makes a small difference. No stat widens the perfect-hit window: timing is still all yours.

Rackets, shoes and bonus points

Your final stats in a match = character + racket + shoes + bonus points.

  • Rackets differ in weight, balance and stiffness. You set the string tension yourself, for free: low tension gives more power and a bigger sweet spot; high tension gives more control.
  • Shoes differ in weight (acceleration), grip (changing direction) and cushioning (less stamina spent, faster up after a dive).
  • Bonus points come from your current rank and only count in Ranked and in Private rooms (when the host allows them). Up to 8 points, no more than 3 on one stat.
  • You can save 3 loadouts and switch between them on the home screen.

Rackets and shoes are things to collect, and none of them simply wins: gear that's strong in one way is lighter in another.

12 rackets

Weight follows the U scale (6U is the lightest, 3U the heaviest). The tension range is what the frame can take; within it, pick whatever you like.

Practice

A forgiving practice frame: easy power, nothing special.

Weight
4U (80–84 g)
Balance
Even
Shaft
Flexible
String tension
20–26 lb (9.1–11.8 kg)

Attack

Head-heavy and stiff: big, accurate smashes. Slow to swing, tiring.

Weight
3U (85–89 g)
Balance
Head-heavy
Shaft
Stiff
String tension
24–30 lb (10.9–13.6 kg)

Defense

Head-light and quick to swing, easy on the arm. Light on power.

Weight
5U (75–79 g)
Balance
Head-light
Shaft
Medium
String tension
22–28 lb (10.0–12.7 kg)

All-Round

Even at everything, weak at nothing.

Weight
4U (80–84 g)
Balance
Even
Shaft
Medium
String tension
22–28 lb (10.0–12.7 kg)

Feather

Ultra-light and flexible: lightning swings, little fatigue. Short on power.

Weight
6U (70–74 g)
Balance
Head-light
Shaft
Flexible
String tension
20–27 lb (9.1–12.2 kg)

Hammer

Head-heavy and flexible: big power that forgives off-centre hits. Less precise.

Weight
3U (85–89 g)
Balance
Head-heavy
Shaft
Flexible
String tension
20–26 lb (9.1–11.8 kg)

Swallow

New

Ultra-light, lightning swings, precise. Light on power.

Weight
6U (70–74 g)
Balance
Head-light
Shaft
Stiff
String tension
22–28 lb (10.0–12.7 kg)

Blade

New

Hits hard and stays accurate. Mistimed hits lose their pace.

Weight
4U (80–84 g)
Balance
Head-heavy
Shaft
Stiff
String tension
23–29 lb (10.4–13.2 kg)

Slingshot

New

Light and flexible, easy power. Forgives off-centre hits.

Weight
5U (75–79 g)
Balance
Even
Shaft
Flexible
String tension
20–26 lb (9.1–11.8 kg)

Bear

New

Heavy and solid in the hand. Slower to swing, tires the arm.

Weight
3U (85–89 g)
Balance
Even
Shaft
Medium
String tension
21–27 lb (9.5–12.2 kg)

Cloud

New

Ultra-light yet steady in the hand. Quick swings, little fatigue.

Weight
6U (70–74 g)
Balance
Even
Shaft
Medium
String tension
21–27 lb (9.5–12.2 kg)

Bee

New

Head-light and stiff: pinpoint net shots and blocks.

Weight
4U (80–84 g)
Balance
Head-light
Shaft
Stiff
String tension
23–29 lb (10.4–13.2 kg)

8 pairs of shoes

Every pair has three traits: Light (acceleration), Grip (stopping and turning) and Cushion (less tiring, up faster after a dive). A plus in one trait always comes with a minus in another.

Practice

Plain shoes. No extras.

  • Light
  • Grip
  • Cushion

Burst

Light and quick off the mark, but they slide.

  • Light
  • Grip
  • Cushion

Grip

Stop and turn on a coin. Hard on the legs.

  • Light
  • Grip
  • Cushion

Cushion

Kind to the legs. Slower to get going.

  • Light
  • Grip
  • Cushion

Featherlight

New

Quicker on your feet. Thin soles tire you sooner and slow you after a dive.

  • Light
  • Grip
  • Cushion

Steady

New

Stop and turn cleanly, easier on the legs. Slow to get going.

  • Light
  • Grip
  • Cushion

Glide

New

Soft and easy on the legs, quick up after a dive. They slide when you stop.

  • Light
  • Grip
  • Cushion

Rocket

New

The fastest on court. Slippery, hard and very tiring.

  • Light
  • Grip
  • Cushion

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